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  • Hash : e236e843
    Author : Sam Lantinga
    Date : 2018-09-25T20:08:51

    Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error
    
    alittle
    
    where iscapture == 1
    
    1.param set error
    
    (*env)->CallStaticIntMethod(env, mAudioManagerClass, midCaptureOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames)
    
    param:audioBuffer16Bit need change to captureBuffer16Bit
    
    2.logic error
    
    if (is16Bit) {
            // ALITTLE Modify the source code
            if (iscapture) {
                audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)captureBuffer);
            } else {
                audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
                audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
            }
            // if (!iscapture) {
            //     audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
            // }
            // audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
        } else {
            // ALITTLE Modify the source code
            if (iscapture) {
                audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)captureBuffer);
            } else {
                audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
                audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
            }
            // if (!iscapture) {
            //     audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
            // }
            // audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
        }
    

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    https://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)