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  • Hash : e7347a40
    Author : Ryan C. Gordon
    Date : 2016-08-06T02:27:55

    audio: SDL_ClearQueuedAudio() should free everything but two packets.
    
    Otherwise, if you had a massive, one-time queue buildup, the memory from that
    remains allocated until you close the device. Also, if you are just using a
    reasonable amount of space, this would previously cause you to reallocate it
    over and over instead of keeping a little bit of memory around.
    

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    Git SSH git@git.kmx.io:kc3-lang/SDL.git
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    Fork of https://github.com/libsdl-org/SDL

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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    http://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)