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  • Hash : ed10d947
    Author : Ryan C. Gordon
    Date : 2020-02-10T12:53:54

    opengl: Build out full GL_LINES and respect the diamond-exit rule.
    
    Likewise for the GLES1 and GLES2 renderers.
    
    This solves the missing pixel at the end of a line and removes all the
    heuristics for various platforms/drivers. It's possible we could still use
    GL_LINE_STRIP with this and save some vertex buffer space, assuming this
    doesn't upset some driver somewhere, but this seems to be a clean fix that
    makes the GL renderers match the software renderer output.
    
    Diamond-exit rule explanation:
    http://graphics-software-engineer.blogspot.com/2012/04/rasterization-rules.html
    
    Fixes Bugzilla #3182.
    

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
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    Fork of https://github.com/libsdl-org/SDL

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    thodg_m kc3_lang_org thodg_w www_kmx_io thodg_l thodg
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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    https://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)