Hash :
3bdaf4c6
        
        Author :
  
        
        Date :
2016-01-05T02:46:10
        
      
Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity(). This is currently implemented for X11, Cocoa, Windows, and DirectFB. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.