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  • Hash : ef52560a
    Author : Sam Lantinga
    Date : 2021-02-09T15:10:06

    Fixed bug 5539 - Clang 11 fails to compile a CMake build with conflicting types for _m_prefetchw vladius In SDL_cpuinfo.h it seems like <intrin.h> is not included when __clang__ is defined, as the comment in the file explicitly reads: "Many of the intrinsics SDL uses are not implemented by clang with Visual Studio" However, the SDL_endian.h header does include <intrin.h> without any precautions like: >#ifdef _MSC_VER >#include <intrin.h> >#endif Maybe it should be changed to something like: >#ifdef _MSC_VER >#ifndef __clang__ >#include <intrin.h> >#endif >#endif

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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    https://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)