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  • Hash : f3456e9a
    Author : Ryan C. Gordon
    Date : 2016-11-05T02:34:38

    Reworked audio converter code.
    
    This no longer uses a script to generate code for every possible type
    conversion or resampler. This caused a bloat in binary size and and compile
    times. Now we use a handful of more generic functions and assume staying in
    the CPU cache is the most important thing anyhow.
    
    This shrinks the size of the final build (in this case: macOS X amd64, -Os to
    optimize for size) by 15%. When compiling on a single core, build times drop
    by about 15% too (although the previous cost was largely hidden by multicore
    builds).
    

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
    Description

    Fork of https://github.com/libsdl-org/SDL

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    http://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)