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  • Hash : f37e4a94
    Author : Ryan C. Gordon
    Date : 2022-01-26T17:02:49

    video: Don't check if we can use a "texture framebuffer" until needed.
    
    This prevents SDL from making an OpenGL context and maybe throwing it away
    immediately by default. It will now only do it when trying to request a
    window framebuffer directly, or creating an SDL_Renderer with the "software"
    backend, which makes that request itself.
    
    The way SDL decides if it should use a "texture framebuffer" needs dramatic
    updating, but this solves the immediate problem.
    
    Reference Issue #4624.
    

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
    Description

    Fork of https://github.com/libsdl-org/SDL

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    thodg_m kc3_lang_org thodg_w thodg_l www_kmx_io thodg
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  • README.md

  • Simple DirectMedia Layer (SDL) Version 2.0

    https://www.libsdl.org/

    Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve’s award winning catalog and many Humble Bundle games.

    More extensive documentation is available in the docs directory, starting with README.md

    Enjoy!

    Sam Lantinga (slouken@libsdl.org)