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  • Hash : f37e4a94
    Author : Ryan C. Gordon
    Date : 2022-01-26T17:02:49

    video: Don't check if we can use a "texture framebuffer" until needed.
    
    This prevents SDL from making an OpenGL context and maybe throwing it away
    immediately by default. It will now only do it when trying to request a
    window framebuffer directly, or creating an SDL_Renderer with the "software"
    backend, which makes that request itself.
    
    The way SDL decides if it should use a "texture framebuffer" needs dramatic
    updating, but this solves the immediate problem.
    
    Reference Issue #4624.
    

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