Hash :
f6b81125
Author :
Date :
2022-08-18T16:05:22
Always define SDL_COMPILE_TIME_ASSERT as static_assert() in C++ Apparently some versions of gcc will define __STDC_VERSION__ even when compiling in C++ mode. Fixes https://github.com/libsdl-org/SDL/issues/6078
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valveās award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)