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  • Hash : f6dc47ca
    Author : Cameron Gutman
    Date : 2021-11-07T16:00:47

    WGI/DInput: Fix SDL_IsXInputDevice() checks when RawInput is enabled
    
    Enabling the RawInput backend causes SDL_XINPUT_Enabled() to return false.
    That causes WGI and DInput backends to take ownership of XInput-compatible
    controllers, because they think there's no XInput-specific backend enabled.
    
    In WGI's case, it will actually race with RawInput to open the device. By
    properly excluding XInput devices from WGI, we can ensure that the sets of
    devices managed by WGI and RawInput don't intersect. This makes the race
    harmless, since they'll never both go after the same device.
    

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  • Git HTTP https://git.kmx.io/kc3-lang/SDL.git
    Git SSH git@git.kmx.io:kc3-lang/SDL.git
    Public access ? public
    Description

    Fork of https://github.com/libsdl-org/SDL

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
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  • README.md

  • Simple DirectMedia Layer (SDL) Version 2.0

    https://www.libsdl.org/

    Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve’s award winning catalog and many Humble Bundle games.

    More extensive documentation is available in the docs directory, starting with README.md

    Enjoy!

    Sam Lantinga (slouken@libsdl.org)