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  • Hash : fdd945f2
    Author : Simon McVittie
    Date : 2020-11-11T19:14:52

    joystick: Use a better heuristic to guess what is a joystick
    Previously we only checked for at least one button or key and at least
    the X and Y absolute axes, but this has both false positives and false
    negatives.
    
    Graphics tablets, trackpads and touchscreens all have buttons and
    absolute X and Y axes, but we don't want to detect those as joysticks.
    On normal Linux systems ordinary users do not have access to these
    device nodes, but members of the 'input' group do.
    
    Conversely, some game controllers only have digital buttons and no
    analogue axes (the Nintendo Wiimote is an example), and some have axes
    and no buttons (steering wheels or flight simulator rudders might not
    have buttons).
    
    Use the more elaborate heuristic factored out from SDL's udev code path
    to handle these cases.
    
    In an ideal world we could use exactly the same heuristic as udev's
    input_id builtin, but that isn't under a suitable license for inclusion
    in SDL, so we have to use a parallel implementation of something
    vaguely similar.
    
    Signed-off-by: Simon McVittie <smcv@collabora.com>
    

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  • README.txt

  •                          Simple DirectMedia Layer
    
                                      (SDL)
    
                                    Version 2.0
    
    ---
    https://www.libsdl.org/
    
    Simple DirectMedia Layer is a cross-platform development library designed
    to provide low level access to audio, keyboard, mouse, joystick, and graphics
    hardware via OpenGL and Direct3D. It is used by video playback software,
    emulators, and popular games including Valve's award winning catalog
    and many Humble Bundle games.
    
    More extensive documentation is available in the docs directory, starting
    with README.md
    
    Enjoy!
    	Sam Lantinga				(slouken@libsdl.org)