Commit 01092c48c03dded75cd0bae6453bb1a512eaf93a

Charlie Lao 2022-07-12T10:11:22

Vulkan: Destroy descriptorSet cache when shader image is destroyed Similar to texture descriptor set, this applies to images used as shader resource. When a texture is used in a shader resource descriptorSet, we record it. When texture is destroyed, we also destroy that shader resource descriptorSet cache. Bug: b/237686097 Change-Id: I475982fcec45535cc285a4aebca922d01efc7ed2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3758884 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>