Commit 0131ff40185bf5868b5ce2e84766d122b12f006b

Olli Etuaho 2018-09-20T13:20:50

Fix using a large vertex attrib divisor on D3D11 A divisor >= 256 used to trigger an assert on the D3D11 backend since it couldn't fit into the input layout cache. Increase the space reserved for the divisor in the input layout cache to make sure that the correct input layout will get used and to fix the assert. BUG=angleproject:2832 TEST=angle_end2end_tests Change-Id: I34eead6c4e8c4fea379bbafc8670b4e32a5b633b Reviewed-on: https://chromium-review.googlesource.com/1236293 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>