Commit 041ebfed3383bbff7bab59d7998155e0b744129a

Jamie Madill 2020-02-10T13:39:34

Speed up InstancingTest.LineLoop. This test was taking 14-20 seconds in release mode. Likely because of the way we were issuing a ReadPixels and "std::endl" to a stream for every pixel of a 256x256 Framebuffer. Instead issue a single ReadPixels call and no stream flushes. Now runs in less than 500ms. Helps prevent timeouts when running tests multi-process. Also enables the test on D3D9. Bug: angleproject:3162 Change-Id: I27aad773040d6b6668cbde003802345e01044a7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2047414 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>