Commit 05e9ec1135b6e28ef27052ff4d6172f2e732a911

Alexey Knyazev 2023-11-23T00:00:00

Metal: Saturate floating-point depth textures on upload Metal does not clamp uploaded floating-point depth texture values to the normalized range. Used a compute shader to enforce the expected OpenGL ES semantics. Fixed the following tests on Intel and Apple GPUs: dEQP-GLES3.functional.texture.specification .teximage2d_depth.depth_component32f .teximage2d_depth.depth32f_stencil8 .teximage2d_depth_pbo.depth_component32f .teximage2d_depth_pbo.depth32f_stencil8 .teximage3d_depth.depth_component32f_2d_array .teximage3d_depth.depth32f_stencil8_2d_array .teximage3d_depth_pbo.depth_component32f_2d_array .teximage3d_depth_pbo.depth32f_stencil8_2d_array .texsubimage2d_depth.depth_component32f .texsubimage2d_depth.depth32f_stencil8 .texsubimage3d_depth.depth_component32f_2d_array .texsubimage3d_depth.depth32f_stencil8_2d_array Fixed: angleproject:8422 Fixed: angleproject:8426 Change-Id: I843024f098fef2fbca15e7b6124052681d05b6ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5062710 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>