use proper TPrecision when creating TType Overview Using "EbpUndefined" when create the inputAttachmentType(TType) causes the maximum precision in SPIR-V. The maximum precision is not required and may degrade performance. This CL makes the creation using a proper precision based on declared variables. Tests ===== confirm the precision in SPIRV ===== - Using genshin_impact trace to verify - Using RenderDoc - Executable Path: com.android.angle.test/#DefaultActivity - Intent Argument: -e org.chromium.native_test.NativeTest.StdoutFile /sdcard/chromium_tests_root/out.txt -e org.chromium.native_test.NativeTest.CommandLineFlags "--gtest_filter=TracePerfTest.Run/vulkan_genshin_impact" - Capture frame 9 with the drivers built with and without CL. - Magically found one vkCmdDrawIndexed(396, 1) that "TextureViewer" has "ANGLEInputAttachment" as inputs. In "Pipeline State", the "FS" uses shader module 9556 - then compare the shader module 9556 sources from the 2 drivers. Confirmed the differences: - GLSL (SPIRV-Cross): https://screenshot.googleplex.com/A8gWMGR2EmnZwHv.png - SPIR-V (RenderDoc): https://screenshot.googleplex.com/5yqKc4pWL3qLaEj.png Bug: angleproject:7281 Change-Id: I86b315ddf057325638e58d5a0d7f8b203d8b74f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3866573 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Solti Ho <solti@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>