Commit 0b20c944da4760020d795eac6e7e8b982c7ee644

Jamie Madill 2013-07-19T16:36:56

Replace the logic for doing vector and matrix equivalence tests in the shader with a much simpler formula. We can use the HLSL fragment "all(a == b)" for all matrix and vector types. TRAC #23535 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill