Commit 0b94528ba551153bf8882df5ab427cb74cd412c5

Geoff Lang 2016-10-11T08:48:52

Fix synchronization of workaround dirty bits in TextureGL. The local dirty bits were sometimes not synced because gl::Texture doesn't know that they exist. Also fix calculation of when the workaround dirty bits need to be set. BUG=angleproject:1386 Change-Id: I3d9d1a01e5441be783190422093c485ea5da7aec Reviewed-on: https://chromium-review.googlesource.com/396542 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>