Commit 0fd7786d0f27a61ef5bb68d95fd6cc6a9467b546

Jamie Madill 2013-09-09T16:24:06

Change the backing for integer 32-bit three-channel textures internally to four components. On some systems three-channel int textures are not renderable in D3D11. TRAC #23822 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods