Vulkan: Do not cache the FramebufferHelper with no attachment If two FBOs don't have any attachments, and their GL_FRAMEBUFFER_DEFAULT_WIDTH and GL_FRAMEBUFFER_DEFAULT_HEIGHT are different, there is no difference in their cache key (vk::FramebufferDesc). Therefore the Vulkan backend is not able to distinguish between the two FBOs. This can create issues when we 1. create first FBO with a smaller size, renders to it 2. create second FBO with a bigger size, renders to it The second renderpass will use the FBO created in the first renderpass, because it managed to retrieve the first FBO from the cache with the same cachekey. This triggers the vulkan validation error: VUID-VkRenderPassBeginInfo-pNext-02853, saying the render area exceeds the framebuffer size. This CL fixed it by not adding the FramebufferHelper to the cache, if it doesn't have any attachment. These framebufferHelpers are cheap, without cache there should not be much performance drop. Bug: angleproject:3579 Bug: angleproject:7351 Bug: angleproject:7666 Bug: b/246334302 Change-Id: Iddecafddb042bd16401f983f9ee1a021b845d8bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3891543 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>