Commit 115056012f5a63c1068df0a1feade979ef260b8a

Olli Etuaho 2016-02-17T16:41:50

D3D11 Texture refactoring: Add ANGLEFormat enumeration to C++ code Texture formats that are internal to ANGLE can now be uniquely identified using the ANGLEFormat enum. GetANGLEFormatInfo returns a structure with the DXGI texture formats associated with the ANGLE format. For starters, the ANGLEFormat enum is used when building texture info structures queried from GetTextureFormatInfo. BUG=angleproject:1244 TEST=angle_end2end_tests Change-Id: I58a2027a1d9b7a5621f943cc5ceeb88a858009e3 Reviewed-on: https://chromium-review.googlesource.com/328254 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>