Add a workaround for Intel drivers on glsl function texelfetchoffset GLSL function texelfetchoffset will be translated into texture.Load in ANGLE. In D3D there is a note that When one or more of the coordinates in Location exceeds the u, v, or w mipmap level dimensions of the texture, Load returns zero in all components, but in glsl there is no such restriction, which will cause the WebGL 2 dEQP test deqp/functional/gles3/shadertexturefunction/texelfetchoffset.html fail on Windows with Intel GPU. Adapted from ExpandIntegerPowExpressions.cpp, this patch adds a translation from texelFetchOffset into texelFetch to work around this issue. BUG=angleproject:1469 Change-Id: Iecfb9570472036acf5960789bdb1a63f191316be Reviewed-on: https://chromium-review.googlesource.com/367883 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>