gl_tests:DrawArraysThenDrawElements: glFinish instead of swap Later in the test we read from the backbuffer to confirm that the triangles were drawn correctly, but without EGL_BUFFER_PRESERVED the content of the backbuffer is undefined. Since glReadBuffer is not supported in GLES2 don't swap, instead to a glFinish to force the drawing in each iteration. Bug: angleproject:6088 Change-Id: Iac485cc6ec92626a74a4428bcdb32cc535a2691f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2982112 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>