FrameCapture: Add VertexArrayCaptureFuncs. Analogously to FramebufferCaptureFuncs, append OES suffixes to vertex array related functions on GLES1 contexts. These functions require the GL_OES_vertex_array_object extension and will crash on certain native drivers without the OES suffix. This resolves the following validation error when replaying GLES1 traces captured using MEC on ANGLE: glBindVertexArray: GL error: HIGH: OpenGL ES 3.0 Required. Bug: angleproject:7596 Bug: angleproject:7608 Change-Id: I603efae4a8d61b84b7711effb2e7e1d8d52e3d83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3849477 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>