Vulkan: Disable shader validation cache on Android With local testing and code analysis, we can see that shader validation caching doesn't work on Android. Turning it off entirely results in a decent speedup: Pixel 6 Pro Before: ~10000 ms Pixel 6 Pro After: ~7000 ms Test: angle_end2end_tests --gtest_filter="*GLSLTest*Fragment*ES3_Vulkan" Bug: angleproject:7050 Change-Id: I8107c366b5e2dca7131626d29262d64ad9666e0c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3491461 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>