Commit 211fa2edc6290101d995dac7a21de54be3e0aab3

shannon.woods@transgaming.com 2013-02-28T23:05:23

Only allocate offscreen texture resources when we need them, not every time we reset the swapchain. This fixes a memory leak that caused the swapchain to initialize unbounded amounts of resources. TRAC #21929 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1858 736b8ea6-26fd-11df-bfd4-992fa37f6226