Commit 28f18f4c04e136833de4ba12ab2b9ab5829ce65c

Xiang Wang 2025-09-05T12:27:46

FrameCapture: Add GL_TEXTURE_CUBE_MAP_ARRAY support Updated the CopyImageSubDataCubeMapArray e2e test with full rendering pipeline to draw on screen using default frame buffer. Tested that the frame capture will crash during game capture or the e2e test without the fix. Bug: b/419863436 Test: (enable capture sysprop) TextureCubeTestES32.CopyImageSubDataCubeMapArray/ES3_2_Vulkan Change-Id: I7c30ed0fc7304b528020e5ab4f9b23be952c5a51 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6916781 Commit-Queue: Xiang Wang <xwxw@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>