Commit 2c1a55b350f358e3252c58651ca8ce2f2205539b

Matthew Denton 2025-07-16T13:44:49

WGSL: implement == for vectors by wrapping in all() WGSL's vec comparisons are component-wise, so wrapping the result in a call to all() returns true if all components compare equal, matching the behavior of GLSL's vec comparisons (== and !=). Bug: angleproject:42267100 Change-Id: Icfbfacf72e53096e2567fa89bcd4bf573e457ec1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6777197 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org> Commit-Queue: Matthew Denton <mpdenton@chromium.org>