Commit 369b320f92f54774879e8b8faff834fc8db0793e

Kimmo Kinnunen 2023-01-26T14:26:49

Metal: Avoid leaking buffers for GPU access for non-discrete The code would pass BufferManager::getBuffer(..,useShared=false,..) and use that as key to try to obtain a buffer from the cache. The BufferManager would store the returned buffers based on the actual storage mode of the buffer. The storage mode for the buffers for integrated / iOS devices is always shared. The above logic would lead the buffer manager always storing returned buffers to the cache, but never being able to consume any from the cache. The cache is designed to grow unbounded, and so it did. Remove the inconsistent logic of passing variation of "use shared bool" as the arguments. Various places consulted various different Feature options in inconsistent manner. Instead, add Buffer::AccessPattern for the callers to express what kind of access pattern to expect a buffer to be used. Add explicit MTLStorageMode parameters to Buffer constructing functions. Remove redundant functions from Buffer. Remove dead code from BufferPool related to allocation policy. Bug: angleproject:7975 Change-Id: I0c4661c55e8c907b702160ae42690269c049f6db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4194172 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Gregg Tavares <gman@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>