Capture/Replay: Disable GL_OES_depth32 during capture Depth32 is not a renderable format on native mobile GLES drivers. Disabling GL_OES_depth32 during capture provides a more portable trace. Apps fall back to Depth24, i.e.: glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, 760, 360); Becomes: glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, 760, 360); Test: Beach Buggy Racing MEC Bug: b/192237726 Bug: angleproject:6113 Change-Id: Id188ca0186c67d2584f8ad7070cdc8c9baaf2aaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2992573 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>