Fix variable names UpdatePreCacheActiveTextures and updateExecutableActiveTexturesForShader do similar things but there seems to have been some naming confusion. Bug: b/242887117 Change-Id: Ib568f922c79b6ea36a225b4547e2abfc73b8ec08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4022143 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>