Capture/Replay: Capture glUniformBlockBinding() eFootball PES 2021 uses glBindBufferRange(), which requires glUniformBlockBinding() to create the pairing of uniform block indexes to buffer bindings. The uniform buffer indexes that are assigned when each program is linked can differ between drivers, so the glUniformBlockBinding() calls need to be recorded to get the correct index values for the glBindBufferRange() calls. Bug: angleproject:5564 Change-Id: I909e05d5b1cc50e592b887bd130aa80cdb1bb40f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2650993 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>