Commit 5116d687593c5702662556f070b71c5623cc8ce0

Shao 2017-08-02T12:39:44

ES31: Add missing initialization of MAX_*_SAMPLES on D3D This patch intends to add missing initialization of MAX_INTEGER_SAMPLES, MAX_DEPTH_TEXTURE_SAMPLES and MAX_COLOR_TEXTURE_SAMPLES required for multisampled textures on D3D backends. Since MAX_*_SAMPLES cannot be queried directly from D3D APIs, these values are initially assigned a large value in renderer11.cpp and re-calculated in context::updateCaps(). This patch also adds tests to ensure these values are greater than 1 as required in OpenGL ES3.1 spec. BUG=angleproject:1592 TEST=angle_end2end_tests Change-Id: Iba586e311d40d2da4569816902f96e40bbd6935b Reviewed-on: https://chromium-review.googlesource.com/597411 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>