Commit 53a2da13482c788664d9c94e7e117e3de83aaed8

Olli Etuaho 2016-01-11T15:43:32

Test drawing with a shader with two different sampler types This adds some test coverage that's missing from dEQP. The test uses two different samplers in a shader, a cube map sampler and a 2D texture sampler, adds the sampling results together and checks if the result is correct. BUG=angleproject:1261 TEST=angle_end2end_tests Change-Id: If21e24c964fc208b5d1ccd446834dabf13194944 Reviewed-on: https://chromium-review.googlesource.com/321621 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>