Commit 55c25d0cf26f66da41f1fe8d9dc6dc0cb1b1bfd9

Jamie Madill 2015-11-18T13:08:08

D3D11: Fix varying packing with structs. Previously we would try to pass an entire struct through HLSL's shader interface. Instead, split this off as if each field was its own variable, which seems to be spec compliant (see ESSL 3.10). In the future we may want to fix register packing to use specific components of float4/int4/uint4 HLSL registers. This could also fix the remaining bugs in the SM3 packing. TEST=dEQP-GLES3.functional.shaders.linkage.varying.* BUG=angleproject:910 BUG=angleproject:1202 Change-Id: I1fd8b4505abc39bd2385ed5c088c316d55d0bc2c Reviewed-on: https://chromium-review.googlesource.com/311242 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>