Capture/Replay: Use flat map for uniform locations. Similarly to prior changes that change the resource map lookup, this change switches the uniform lookup from an unordered map to a plain pointer lookup. It internally uses an unordered_map of vectors, and caches each vector base pointer whenever a program updates uniform locations. Testing with Manhattan 3.0, this CL decreases the binary size in a Windows/Release build from 6.125MB to 4.413 MB. This is about a 28% decrease. This allows for longer traces and also reduced replay overhead. Bug: angleproject:5133 Change-Id: I0957bc1075ec87ed9dca4a2525f27149c61cbe12 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3002511 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>