Capture/Replay: Gather Program sources directly from call With CreateShaderProgramv the sources were collected from the attached shaders, wich gave complications, because normally the the shaders were detached right after program linking and a different handling was needed when capture was enabled, handling that let the replay tests fail. To overcome this gather the shader source directly from the call parameters instead of pulling it from the attached shaders. Bug: angleproject:6180 Bug: angleproject:6659 Change-Id: I248c1aa0f58b61519b938fce1a77fb25dc0a7cfc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3262133 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>