Commit 663075ac77367f80b0c676bc7f42a59ae85ba3c7

Le Hoang Quyen 2020-07-31T01:54:45

Metal: Fix Intel's LOD clamp and blit shader's filtering. 1. Setting max LOD clamp = FLT_MAX via setSamplerState caused mipmap tests failure on Intel. It always picked wrong mipmap level during texture sampling. Fix: Use value from SamplerState::getMaxLod() instead. 2. Also set default linear filtering for blit shader's sampler. Previously there was no sampler set for this shader. It caused black fragments on Intel. This CL is a prerequisite for enabling end2end tests on Intel & Metal. Bug: angleproject:4133 Bug: angleproject:4915 Bug: angleproject:2634 Change-Id: I9e6b669712a294e09ab692a3c65f3956a799ef8b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2329089 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>