Commit 6948e3010adb633f6b87813f58c29e74320f5262

Jamie Madill 2014-10-20T17:04:33

Use immutable level count in gl::Texture. Instead of storing a binary flag indicating if we've created immutable storage, store a level count. This indicates if or if not we've created immutable storage, as well as avoiding the call to the native storage to return the level count. BUG=angle:781 Change-Id: I08a6bd086d00ddf3255262a7711628be5212b4b7 Reviewed-on: https://chromium-review.googlesource.com/222921 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>