Remove invalid validation check on compressed texture formats Remove the ValidCompressedDimension() check for non-WebGL contexts of compressed formats. This is because compressed texture images can have dimensions that are neither multiples of four nor small values like one or two. Test: gtest_filter=*DXT1CompressedTextureTest.NonBlockSizesMipLevels* Bug: angleproject:7099 Change-Id: Ic86c15dd3187ffab0665f6db21434fffcbe04fef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3526017 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Brandon Schade <b.schade@samsung.com>