Check max shader storage blocks support in test If the shader source code uses shader storage buffer objects, we need to check the corresponding GL_MAX_*_SHADER_STORAGE_BLOCKS is at least of size 1. Bug: angleproject:7583 Change-Id: I7f0e537e4dcfca8414cccb0088be8d34735633d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3863111 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>