OES_depth32 is for render buffer capability Our format caps table was incorrectly reporting GL_DEPTH_COMPONENT32_OES supported as a texture or texture attachment if OES_depth32 extension is supported. However, the OES_depth32 extension spec says: This extension enables 32-bit depth components as a valid render buffer storage format. So texture and texture attachment should not be reported as supported if OES_depth32 is available but neither GL_ANGLE_depth_texture or GL_OES_depth_texture are supported, which is currently the case for swiftshader. Bug: angleproject:3952 Change-Id: Ia29853229de9ff0918d6752631edfccf5f2ba3f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1874007 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>