Commit 77d4d4da902464aeffcbaa7ade5b42c2012d63ee

Jamie Madill 2017-08-29T17:31:32

D3D11: Temporarily disable vertex array dirty bits. In some cases we could end up with bufferSubData updates being left in staging buffers during a draw call. Currently we rely on InputLayoutCache::applyVertexBuffers to flush all pending buffer updates, but this could be done in VertexArray11::syncState, or even in the draw call sync state. BUG=angleproject:1156 BUG=chromium:759403 Change-Id: I7019425f874414bf5857b825ddae7e022750c759 Reviewed-on: https://chromium-review.googlesource.com/642057 Reviewed-by: Jamie Madill <jmadill@chromium.org>