Commit 7994bf76d7a97d8d3823dc27caada0739a3a53cb

Shahbaz Youssefi 2025-09-29T11:55:00

Vulkan: Avoid double-setting the fragment shading rate Because there were two handlers for fragment shading rate, one for the QCOM extension and one for EXT, every time the render pass started, it would set the fragment shading rate to 1x1 twice. Bug: angleproject:420310117 Change-Id: I905c504c7a7b80b5e7173e5d6a7cabe6f271e7a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6995362 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>