Commit 86a97a1a16349438dc162573544b810178ea7d37

Jamie Madill 2013-08-30T13:21:09

Use the proper register count for structs in HLSL uniforms and varyings. We must respect HLSL packing rules when uploading structs to D3D. TRAC #23748 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens