Vulkan: Fix inconsistency in half render area width/height The half render area rotation matrix should be removed. DrawableArea is constant over rotations. The frag coord rotation matrix is still needed because the frag coord generated by GPU is still rotated. Test: DISPLAY=:0 out/Debug/angle_deqp_gles3_rotate90_tests Using test config with: linux nvidia debug vulkan prerotation prerotation270 Test: Cuttlefish SwANGLE ./cts-tradefed run cts -m CtsDeqpTestCases -t dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz Bug: angleproject:6504 Change-Id: I37a6308fdb7586200b19a6138affc78c2c329a96 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212427 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>