Vulkan: disable supportsShaderFramebufferFetchNonCoherent on Android Not just ARM or QC, but also Intel and AMD are impacted. So just disable this for Android as a whole since it's for app compat but not specific to a particular impl. Bug: b/340665604 Test: LIMBO, Diablo Immortal, Real Racing 3, etc are running properly Change-Id: Id11ad4cd541166c9e6c6d84bb09d9c06a175d5a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5547687 Auto-Submit: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Lepton Wu <lepton@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>