Commit a0126d5515305467ff48d54c7e63864a7cf3e860

Dan Glastonbury 2024-09-06T11:58:58

Metal: Clear mRenderPassesSinceFlush to avoid infinite recursion When there is more than kMaxRenderPassesPerCommandBuffer render passes with active occlusion query, it's possible for the Metal backend to end up in infinite recursion of the following call sequence: `ensureCommandBufferReady` -> `flushCommandBufferIfNeeded` -> `flushCommandBuffer` -> `endEncoding` -> `endRenderEncoding` -> `prepareRenderPassVisibilityPoolBuffer` -> `getBlitCommandEncoderWithoutEndingRenderEncoder` -> `ensureCommandBufferReady` This recursion is caused by the checks in flushCommandBufferIfNeeded not being disarmed once the flush has started and is most likely caused by |mRenderPassesSinceFlush| exceeding |kMaxRenderPassesPerCommandBuffer|. This change moves the clearing of |mRenderPassesSinceFlush| to the top of of `flushCommandBuffer`, before any calls to `endEncoding`, breaking the need to call `flushCommandBuffer` via `getBlitCommandEncoderWithoutEndingRenderEncoder`. Additionally, |OcclusionQueryPool::mUsed| is set to false before the results are cleared. This will also break the recursion and is added for the `mCmdBuffer.needsFlushForDrawCallLimits` case in `flushCommandBufferIfNeeded`. Change-Id: Ib54c0a87ae9c5365ae56d487b6bef99b681d9f59 Fixed: chromium:362791944 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5839224 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>