In TextureD3D_2D, don't call Image::redefine directly. Call the TextureD3D_2D::redefine member which will not make unnecessary modifications to the image and lets the member serve as a callback for redefined images. BUG=angleproject:970 Change-Id: I280c18b993ef4dfac2efe1b28bf28c34aa4b6bcc Reviewed-on: https://chromium-review.googlesource.com/293222 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>