Don't set a null current WGL context in the Surface destructor. By setting a null current context, there is a brief window where all GL calls will fail. Since there is only one WGL context, just leave in on the unreferenced window until a new window is made current. BUG=angleproject:890 Change-Id: I51eadf23ca61e274f7d174ac5a9e0592bcdadebc Reviewed-on: https://chromium-review.googlesource.com/265483 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>